Multiplayer Lobby
Authenticated players can create or join 2-player rooms with up to 2 spectators. Host runs the emulator, broadcasts inputs, and shares periodic state for resync. Chat data channel is reserved for later.
Guests can browse the lobby, but sign in to create or join a room.
Host a room
Pick a multiplayer-enabled game and start a room. Host is player 1 and rebroadcasts inputs to peers.
1942
NES - host-authoritative input broadcast
Join a game
Enter a room code and pick a role. Player slots are capped at two.
Auth required / 2 players max / 2 spectators max per lobby.
Active rooms
Live rooms update as hosts/players connect. Spectators can join when slots are open.
Current room
Roster and chat placeholder for the room you are in. Host streams the canonical input timeline.
Join a room to open the multiplayer game.